Harry Potter and the Half-Blood Prince: The Game (James Hannigan)

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2009’s Harry Potter and the Half-Blood Prince solidified director David Yates’s control over the trillion-dollar franchise. The last of the six traditional Potterverse movies, before the strange bifurcated finale, the film had major script problems that not only kept it from being as engaging as its predecessor but forced the following Deathly Hallows Part 1 to go through a series of bizarre narrative contortions in addition to its focus on camping. The film’s score was singled out for particular criticism, with Nicholas Hooper’s subtle music being partly jettisoned by Yates in favor of material from the previous film.

Needless to say, it was a sure bet that a game adaptation would be forthcoming. Sure enough, Harry Potter and the Half-Blood Prince appeared on the release calendars opposite the film. With both the director and the composer of the previous movie returning for the first time since 2002, the game shares a similar sense of continuity, with James Hannigan returning to the series, cementing himself as Jeremy Soule’s successor as Hogwarts’ composer in residence.

It becomes clear from the outset of the album that Hannigan is interested in maintaining thematic continuity between his scores. The opening “Return to Hogwarts” features creative mutations of the composer’s original themes from Order of the Phoenix, with both the friendship theme and the darker menacing/mischief theme combined as a suite. If the new adaptations aren’t quite as soaring as the previous ones, they do an excellent job of tying the scores together in a way Soule never quite managed. The friendship theme is given a full performance at the end of the album as well, moving away from the flighty and optimistic into a quiet and downbeat arrangement that’s incredibly moving.

The themes are less prominent in Hannigan’s sequel outing, integrated more subtly into the music and with significant sections absent them entirely. The album highlight “Race Ginny,” for example, cleverly integrates a fragment of the friendship theme into its midsection while relying on a unique piece to carry its first third. Hannigan seems to be trying to find a middle ground between Williams’ theme-driven music for the films and Soule’s largely themeless work for the first four games; he takes another page from Soule in some other aspects of the score, including some lengthy sections of ambiance across the varied “Wandering” cues.

As before, the music runs the gamut from serious (“More Potions”) to silly (“Fred and George Return”), always keeping that delicate magic touch no matter the setting. The action music is once again a highlight, though perhaps not without some reservations. Tracks such as “Slytherin Combat” soar to triumphant heights unequaled in previous Potter scores, but there is also some weaker music as well, with “Bellatrix” and “Fenrir Battle” recalling some of Soule’s weaker action efforts.

As with the previous game, Hannigan was allowed to adopt some of John Williams’ themes from the original film and a few incidental Soule compositions were recycled. And, as before, all of the Williams adaptations were left off the official album. Luckily, though, Half-Blood Prince also continues the fine production evident in the previous score — the album presentation is superior, with crystal-clear sound, well-mastered tracks, and a pleasing flow with the hideous flaws from the Soule albums a distant memory. Nearly an hour of music is present as well, making this the lengthiest Potter game score to date.

Half-Blood Prince was another extremely strong entry by Hannigan. The composer repeated his previous achievement and wound up turning in music that was superior to Nicholas Hooper’s film score. If the album isn’t quite as consistently excellent as its predecessor, it was still an incredibly strong entry. Astonishingly, Hannigan’s score was released months before the movie or game appeared, the only album in the series thus far to become available so early. Perhaps this, and the incredible weakness of Hooper’s film score, were what led to the official album being pulled only a few months later, around the time that the film hit theaters. All other Potterverse game albums were yakned at the same time, leaving the narrow window of only a few months for fans to acquire the music legally.

Half-Blood Prince would also prove to be the final Potterverse game album of any sort after EA squelched the previous releases. While Hannigan would return for the final two games in the series, their emphasis on third-person action meant that the scores were not only unreleased but far inferior. Hopef

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Harry Potter and the Order of the Phoenix: The Game (James Hannigan)

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In keeping with the overall trend of the series, 2007’s film adaptation of Harry Potter and the Order of the Phoenix saw a still-darker tone, yet another person in the director’s chair, and another composer providing the music. New director David Yates made the right decision in trimming much of the overstuffed fifth Potter tome for the screen, yet in bringing he old collaborator Nicholas Hooper along to score he sharply divided fans, with many claiming that it was far weaker than John Williams’ or Patrick Doyle’s efforts for previous films in the series.

Interestingly, this situation carried over into the inevitable video game adaptation of the film, which saw a composer other than Jeremy Soule take up the baton for the first time. Soule had scored all four previous games with an inventive and magical sound that eschewed John Williams’ iconic themes. Despite being very poorly represented on album, they had been quite popular with fans. Taking over from Soule for Phoenix was veteran composer James Hannigan, who had a diverse career in game scoring but for whom the Potterverse assignment represented a real breakthrough.

For the first time in the game series, Hannigan was given leave to use John Williams’ iconic themes for the movie series in the game’s score for the first time. The game would ultimately feature Hannigan’s arrangements of Williams’ themes, his own original music and motifs, and tracked-in leftovers from Soule’s four scores. With such a mishmash, it was easy to expect Hannigan to underperform — especially as compared with Soule, one of the most popular VGM composers in the business.

Fortunately, Hannigan was able to strut his stuff in an impressive fashion, creating a work that paid homage to both Williams and Soule while retaining his own voice. Indeed, one could argue that Hannigan’s compositions and extended use of Williams themes outshone those Nicholas Hooper, who only used fragments of the Harry Potter themes and was criticized for underplaying the film’s more dramatic moments by fans.

The score unveils its primary themes in the first few tracks, beginning with “Welcome to Hogwarts.” A sweeping “friendship theme” of sorts debuts there, and is malleable enough to be reworked into a love theme (“Cho and Harry”) or action cue (“To Catch an Owl,” easily the highlight of the album). A darker theme, with shades of Williams’ troubled Prisoner of Azkaban, is heard alongside it, reappearing whenever the action turns serious as in “Dumbledore and Voldemort.” “Dolores Umbridge” introduces a third main theme, an insistent, swaggering four-note theme similar to a tag often used by James Horner.

Such thematic richness is well-matched by the very clear sound of the music; performed by a live ensemble, the depth in the recording is excellent. This is especially notable when the score turns to serious action; Hannigan’s music sounds suitably enormous in this context even when it’s not quoting a theme as in the savage “Inquisitorial Squad.” Given the weakness of Hooper’s action music for the film version of Phoenix, one could very well make the case that Hannigan drastically outperformed the film music itself.

That’s not to say that lighter music is neglected; there’s a delightful sense of magic and mischief in cues like “Courtyard Frolics,” often scored with a waltzlike swagger that may have been inspired by Patrick Doyle’s music. With the possible exception of the troubled, ambient “Encounter with Malfoy,” there really are no weak songs to be found. The sound quality is uniformly excellent; Hannigan worked with the same Philharmonia Orchestra Soule used alongside the Slovak National Symphony Orchestra and the Pinewood Singers. But while the budget had forced Soule to rely on his usual crystal-clear synths for much of his score, Hannigan’s work was almost completely acoustic.

Hannigan’s score for Harry Potter and the Order of the Phoenix was released as a digital download a few months after the game hit store shelves in 2007. None of the adaptations of Williams’ music from the game were present on the album for contractual reasons, and this was a mixed blessing: while it put Hannigan’s original music front and center, it also meant that, as with the Soule albums, the music was frustratingly incomplete. At least the clipping problems from the earlier releases was solved — Hannigan’s music was well-mastered and attractively presented with a generous 50 minutes of music. It was a well-produced album, offering stunningly clear sound, so it was a terrible shame that EA yanked the album from circulation in 2009 alongside its Potterverse holocaust. Aside from promotional snippets on Hannigan’s website, the score is totally unavailable legally.

It’s a shame, because Order of the Phoenix is a revelation. Hannigan proved his abilities in the genre and outpaced both Nicholas Hooper and Jeremy Soule to provide not only the finest Potterverse game score to date but one that tops the music present in the movie. The lack of Hannigan’s adaptations of John Williams’ themes is regrettable, but this album is still one that should be in every fan’s collection if it were still available. Until then, play the game, rip the music yourself, or listen to samples on Hannigan’s site and mourn for the unjustly obscure fate for such a terrific piece of fantasy adventure scoring.

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Harry Potter and the Prisoner of Azkaban: the Game (Jeremy Soule)

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In 2004, EA released another entry in its series of Harry Potter video games, tying in with the theatrical release of Harry Potter and the Prisoner of Azkaban. The game offered what was expected of it — an interactive take on events in the book and movie — and was as successful as any tie-in could hope to be. In theaters, the third movie saw the first real shake-up in the film franchise, with Alfonso Cuaron taking over for Chris Columbus and bringing with him a distinctly dark aesthetic and a willingness to trim or alter the source material that Columbus had never had. This led to Azkaban becoming the most acclaimed film in the film series.

The game developers, however, remained largely the same and Jeremy Soule returned for a third year as Hogwarts-composer-in residence. As he had with Chamber of Secrets, Soule ditched the title theme he had created for the previous game. This is less of a problem than it could be, since the other two themes he conjured weren’t integrated into the game scores much; they were never as thematic as John Williams’ movie compositions anyway. Soule’s choice here interestingly mirrors the choices Williams made for his final Potter movie score, which largely avoided the maestro’s established themes in favor of new ones. It goes without saying that Soule was not permitted to use any of Williams’s new themes from the film. Still, given the blisteringly strong theme Soule had composed for the previous game, a reprisal would have been welcome.

Soule’s new theme does retain a choral element but returns to the more florid classically-inspired sound from the first game, albeit in a darker form. The album as a whole has a tone closer to that of the film, especially in its presentation of soaring themes for Buckbeak in “Flying Buckbeak” and “Buckbeak Night Flight,” both of which mirror the grandiose “Buckbeak’s Flight” conjured by Williams. The music has a deeper sound to it — possibly the result of better synths — and passages of dark music offset by some incredible vocal work. It’s as if Soule was consciously driving his music in the same darker direction as the film, with less magic but more drama; when the sound works, it’s spectacular.

Sadly, the action music is once again a mixed bag. There are some utterly explosive sequences of choral action in “Dementor Patronus” and “Extreme Patronus” which easily equal or exceed the finest action writing from Soule’s career. But “Glacius Boss” and “Carpe Knight Boss,” among others, return to the ramblingly percussive music that characterized the first game. The cues in general are also very short, with only two of the 26 songs on the commercial album exceeding two minutes.

Soule’s Prisoner of Azkaban, like the others in the series, had no official release to satisfy the cravings of fans for several years. But in late 2006, portions of the score were released to iTunes as a digital download alongside Soule’s other work for the Potterverse. All four albums suffered from a seemingly rushed and muddled presentation of the music, seemingly pulled willy-nilly from Soule’s original files. As with the previous two games, there were enough hard stops and tracks with trailing (or even internal) stretches of silence to make for a frustrating listen. And although 30 minutes of music was on tap, the soundtrack was once again frustratingly incomplete. This might explain why, in late 2009, EA pulled all of Soule’s Potterverse scores from circulation.

Despite all the album problems, Prisoner of Azkaban is another strong Potter effort from Soule. It may not have as many highlights as his previous work for Chamber of Secrets, but when the music is firing on all cylinders, listeners may not even notice. It’s a shame that fans of the composer and the original Williams music have no way to legitimately purchase even the wonky commercial album; as with the other scores, the only route to enjoying Soule’s efforts is to buy the game and crank up an audio editor. Fans can only hope for a proper release someday to allow the music to truly breathe.

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Harry Potter and the Chamber of Secrets: The Game (Jeremy Soule)

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Despite some moviegoers’ qualms, Chris Columbus’s film version of Harry Potter and the Sorcerer’s Stone was a massive $300 million earner. And, as surely as summer follows autumn, it was inevitable that there would be a movie adaptation of Harry Potter and the Chamber of Secrets to follow the success of its blockbuster predecessor. And just as surely, there would be a video game adaptation to follow. Many noted that the film was an improvement over the first, and similar feelings accompanied the game, which opened to generally warm reviews. Returning from the first game was composer Jeremy Soule, whose music for the original had had its share of highlights despite a frustrating lack of availability on album.

John Williams had already begun to tire of the Harry Potter franchise by 2002, and delegated large portions of the music to William Ross. Quite the opposite was true for the Chamber of Secrets video game, as Soule powered up the ideas he had established for the first title, incorporating his original sound alongside some startlingly good new pieces. The Grieg-inspired theme from the first game wass discarded in favor of a fantastic new “Harry Potter and the Chamber of Secrets Title Theme,” which owes less of a debt to other composers while still conjuring the requisite magic. Soule introduced a powerful choral component as well, establishing a thread that extends throughout the official album (and in many tracks omitted from it). Soule reprises the theme in an equally elegant form at the end of the album; listed as an alternate theme, it was actually used for the game’s credits. Like the composer’s theme for the previous game, though, it barely appears in the rest of the music.

The most notable improvement of Chamber of Secrets over its predecessor is the action music. Soule successfully imparts the magical atmosphere and dark choral harmonics of the other music into whimsical tracks like “DADA Action” “Willow Boss” and “Aragog Boss.” “Flying” represents some of Soule’s finest-ever action writing, with a soaring full-bodied orchestral theme that’s equal parts action and wonder, though it’s sadly unlooped on the official album. Soule’s work combines the strength of the previous score (its whimsical character) while addressing its weaknesses, rendering it a better listening experience whether complete or on the mangled album.

Like Sorcerer’s Stone before it, Chamber of Secrets didn’t get an album when it was released. This was rectified to an extent when, in late 2006, EA released digital albums of all Soule’s Potter scores to iTunes. Chamber of Secrets fared much better than the previous album as a listening experience; the transitions aren’t as jagged (though there are still no loops) and the tracks are generally longer, with a several being self-contained. A much more generous 43 minutes of music is provided as well, though some essential music is still missing (notably the thunderous final battle cue with full choir) and a few awkward edits or songs that had 5-10 seconds of silence at the end remain distractions.

Again, this amateurish and incomplete album experience may have been the reason that Soule’s Harry Potter and the Chamber of Secrets was withdrawn from circulation by EA in 2009. While the official album had problems and is frustratingly incomplete, it was the best presentation of Soule’s Potter music out of the four iTunes Potter albums, and the complete score as heard in-game remains Soule’s finest for the series. Therefore, fans are in a tough position: an incomplete and unavailable official release or the bother of finding a copy of the game and manually extracting and looping its audio files for listening. Even so, the effort is worthwhile: if you must acquire one of Soule’s Potter scores, get this one.

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Harry Potter and the Sorcerer’s Stone: The Game (Jeremy Soule)

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As one of the most popular literary series in modern memory, it was always a given that Harry Potter would see a flurry of media adaptations from movies to games. And sure enough, Electronic Arts put out a game version to coincide with the 2001 release of Harry Potter and the Sorcerer’s Stone to cinemas worldwide. Its reviews were middling, much like the film’s, playing best to fans of the book and young children. And, like the film, it launched a series of Potterverse games that lasted to 2011’s Harry Potter and the Deathly Hallows: Part 2 and beyond.

John Williams’s score for Harry Potter and the Sorcerer’s Stone was a late-career masterpiece, and his theme for the character is perhaps the maestro’s last great theme to embed itself firmly in pop culture. With Williams himself quickly losing interest in the franchise, there was never any question of having him create an original score for the game, but there was a strong likelihood that his music would be chopped up and repurchased. Surprisingly they bucked this expectation and EA turned to Jeremy Soule, who was in the midst of a career renaissance, for their music. After his well-received score to Icewind Dale in 2000, Soule was suddenly a hot commodity, scoring dozens of RPGs and fantasy games in the following years. Due to rights issues, Soule wasn’t allowed to use any of John Williams’ themes from the big-screen Potter; while his music tries to exist in the same world of whimsical fantasy, the melodies were all his own. The music was so highly regarded that unofficial game rips made from the PC version’s audio files were soon in circulation amongst fans.

The official album opens with a resounding rendition of Soule’s “Harry Potter and the Sorcerer’s Stone Theme,” a piece that seems equally inspired by Williams and Edvard Grieg over its bombastic first half. Oddly, the theme doesn’t appear much in the rest of the album, with Soule preferring to rely on a consistent tone rather than thematic development. The same atmosphere of overbearing wonder returns in several other tracks, most notably “Story Book,” which adds a light choir to provide an undercurrent of menace, and the concluding “Happy Hogwarts.”

Tracks that accompany scenes of mystery and suspense are less engaging, with the dissonant “Dark Hogwarts” and “Devil’s Snare” falling prey to Soule’s tendency toward troubled ambience. Action cues like “Malfoy Fight” or “Troll Chase” similarly fail to convey the magic from the better pieces, with plenty of percussive hits but not much depth. The balance of music is such, though, that the weaker music is generally balanced out by the better, with strong statements of whimsy and wonder prevailing over more pedestrian action music.

Unsurprisingly, Soule’s music went unreleased when the game came out in 2001. However, in late 2006 EA unexpectedly released portions of Soule’s Potter scores as digital downloads via iTunes. Sadly, the iTunes release of Sorceror’s Stone is deeply flawed. While the sound quality is better than that of the rips, the tracks are short and unlooped, leading to jarring transitions more befitting an amateurish gamerip than an official product. The track titles were apparently pulled from Soule’s original files, leading to odd situations where a “part 2” is on the album with no corresponding “part 1”. At 21 minutes, the official product is quite short and missing a considerable portion of the music composed for the game, including some of its best tracks.

Perhaps this is why, in late 2009, Electronic Arts and its E.A.R.S. music label pulled most of their released Harry Potter video game music from circulation. This makes the downloadable soundtrack for Soule’s Sorcerer’s Stone officially unavailable once again and a collectable curiosity–if indeed such things can exist in the digital age. In the end, Soule acquitted himself well with a score that has some considerable highlights, especially in its full form as heard in-game. But in many ways it’s music that serves as a blueprint for what was to come in his later Potter scores — and, indeed, music from Sorcerer’s Stone would be tracked into all future Potter games, even those scored by James Hannigan. Soule fans should definitely seek it out, but the only official album’s drawbacks and lack of availability make it impossible to recommend. Perhaps someday the music will get the release it deserves; until then, fans will simply have to buy the PC version of the game and make their own playlist with a little elbow grease and an audio editor.

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