A Playstation 3 exclusive title, Starhawk (2012) was a spiritual successor to the earlier Warhawk (1995) and its one-step-forward two-steps-back remake Warhawk (2007). Unlike the 2007 game, Starhawk actually featured a single-player campaign mode for people who didn’t want anonymous 14-year-olds screaming obscenities in their ears, and it attracted decent notices and sales numbers despite being released relatively late in the lifespan of its console.
Composer Christopher Lennertz had co-scored the remade Warhawk in 2007, with his music attracting strong praise despite being shackled to a multiplayer-only game. Lennertz was an old hand at game scoring by that point, with dozens of triple-A titles under his belt from the Medal of Honor series and beyond; unlike Michael Giacchino, Lennertz has kept a firmer foot in the game industry despite branching out into feature scoring. For Starhawk, Lennertz assembled an impressive ensemble in the Skywalker Symphony Orchestra and an array of soloists on instruments like slide guitar and harmonica.
And therein is the central conceit of the score: Starhawk adapts a Firefly/Serenity-like “wild west in space” approach, and Lennertz embraces that sound with his soloists layered over top of a full symphony orchestra. It’s also reflected in the two main thematic constructs of the score: the noble, rollicking Bernstein-esque “Emmett’s Theme” and the much darker Morricone-style theme for the game’s villainous Outcasts (first heard, appropriately, in “Outcasts”), which is driven by percussion and electric guitars.
With these two themes and a variety of western soloists, Lennertz is able to build an action score at least as effective as Greg Edmonson or David Newman. The majority of songs on the album are, as one might expect from a shooter, massive action pieces. The freedom inherent in video game scoring enables the composer to sidestep many of the action cliches in film today and instead write complex and tonal music. When the music is firing on all cylinders, it’s breathtaking: the prime example of this is “The Rift,” which alternates Emmett’s theme and the Outcast theme against one another in a terrific example of leitmotif scoring.
One thing to note about this score: there are two separate releases of Starhawk that may be confusing to the casual listener. The version available at iTunes runs 45 minutes while La-La Land Records’ deluxe limited edition CD is a full 57 minutes. Most of the missing songs on the shorter, digital release are, unfortunately, the album’s greatest highlights like beautiful choral “The Source.” The cut tracks are also, generally speaking, the least action-packed, which compounds the album’s only stylistic flaw: its emphasis on constant gigantic action with very little breathing room. As such, the La-La Land CD is the preferred purchase option.
Christopher Lennertz is a talented composer, but it’s ironic that most of his feature assignments have been in comedy and romance, leaving it to the world of video games to show his most effective and most filmic work. While listeners who aren’t fond of western sounds or relentless action may find the album exhausting, Starhawk nevertheless comes highly recommended.